Appeal/Book Offer: Race to Incarcerate, by Marc Mauer
In "Race to Incarcerate," Marc Mauer, executive director of The Sentencing Project, explores the political, financial, and human toll of the "get tough" movement against crime and assesses why this policy has failed, making a compelling argument against the unprecedented rise in the use of imprisonment in the United States over the last 25 years. Race to Incarcerate also brings to light the devastating reality of disenfranchisement -- for example, 13 percent of African American men are ineligible to vote because of criminal convictions -- in ten states more than one in five black men are barred from voting because of their criminal records.

One of the main driving forces behind the US incarceration binge has been the "war on drugs." Please support DRCNet's efforts to "stop the drug war" by making a generous donation -- visit to do so online -- donate $30 or more and you will be eligible receive a copy of Race to Incarcerate as our thanks. (Click here to read our review of Race to Incarcerate published in Drug War Chronicle last month.)

We also continue to offer the DVD video Law Enforcement Against Prohibition and the 5th edition of Drug War Facts -- add $5 to the minimum donation to add either of these to your request, or $10 to add both. Again, visit to make your donation and place your order, or send a check or money order to: DRCNet, P.O. Box 18402, Washington, DC 20036. (Note that contributions to Drug Reform Coordination Network, which support our lobbying work, are not tax-deductible. Deductible contributions can be made to DRCNet Foundation, same address.) Lastly, please contact us for instructions if you wish to make a donation of stock.

Thank you for your support of these efforts.


David Borden, Executive Director the Drug Reform Coordination Network
Washington, DC

Permission to Reprint: This article is licensed under a modified Creative Commons Attribution license.
Looking for the easiest way to join the anti-drug war movement? You've found it!

The military aspect is

The military aspect is presented mostly at the macro level. The player will have to decide what will be the composition of the fleet, where and when to send it into battle, and not deal with the giving of orders directly during the battle. Microcontrol is not here - if the flotilla has entered into a battle with the enemy, then it remains only to observe what is happening (you can only order to withdraw). Let the game and not about it, nevertheless I want some sort of adjustment of the tactics of the fleet, if it is impossible to directly control every combat ship.  In fact, a similar phrase about the need for a deeper study of this or that aspect can be said about almost everything. That diplomacy, that domestic policy is still quite simple, especially when compared with other creations of Paradox. Espionage and not at all - a nonsense for 4X. However, all this is surely corrected - in individual DLC, by itself. Most likely, as it was with Crusader Kings II , additions will start to produce in huge quantities, and the total costs of buying all will exceed the price of the game several times. In addition to official add-ons, you should not forget about the mods - the Clausewitz engine is very friendly to various modifications. Nevertheless, even now it is difficult to break away from the strategy. Fantastic world of distant space in which you can create the history of your civilization, unexpected meetings and discoveries, ruthless wars and strong friendship of completely different races, the collapse of great empires and the rise of primitive species ... There is room for role-playing and strict calculations, and a huge number of random events allows you to forget about everything, except the fate of your civilization. Play online games Yes, with close examination Stellaris is still a skeleton of the concept, which in the future should draw on DLC. The bug drives with a bug, the interface is not nearly as convenient as we would like. But it is necessary to recognize that Paradox Interactivemanaged to create a unique game. And it will remain a model for global space strategies for a long time - Stellaris has already become the most successful start of the company (over 200,000 copies were sold in a day), which means that the developers will develop the strategy. The game is waiting for a long and rich life.  Pros: the galaxy itself; a lot of opportunities for wagering and a variety of game mechanics; atmospheric music and design. Cons: bugs; most of the content will have to wait in DLC; now the dream is very little time.

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